// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CollectionManager : ModuleRules { public CollectionManager(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DirectoryWatcher", "Analytics", "SourceControl", "DeveloperSettings" } ); } }