// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class CSVUtils : ModuleRules { public CSVUtils(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); } }