// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CQTest : ModuleRules { public CQTest(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.Add("DeveloperSettings"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "NetCore", "Slate" } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "EngineSettings", "LevelEditor", "UnrealEd" }); } SetupIrisSupport(Target); } }