// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class BSPUtils : ModuleRules { public BSPUtils(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } ); PublicDependencyModuleNames.AddRange( new string[] { } ); } } }