// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Styling/SlateStyle.h" #include "Styling/SlateColor.h" #include "UObject/NameTypes.h" #include "Templates/UniquePtr.h" class FAutomationWindowStyle : public FSlateStyleSet { public: virtual const FName& GetStyleSetName() const override; static const FAutomationWindowStyle& Get(); static void Shutdown(); ~FAutomationWindowStyle(); private: FAutomationWindowStyle(); static FName StyleName; static TUniquePtr Inst; };