// Copyright Epic Games, Inc. All Rights Reserved. #include "AutomationControllerSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AutomationControllerSettings) DEFINE_LOG_CATEGORY_STATIC(LogAutomationControllerSettings, Log, All) UAutomationControllerSettings::UAutomationControllerSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , bSuppressLogErrors(false) , bSuppressLogWarnings(false) , bElevateLogWarningsToErrors(true) , bKeepPIEOpen(false) , bAutoExpandSingleItemSubgroups(true) , bSortTestsByFailure(false) , bPruneLogsOnSuccess(true) , bTreatLogWarningsAsTestErrors(true) , GameInstanceLostTimerSeconds(300.0f) , bResetTelemetryStorageOnNewSession(false) { } void UAutomationControllerSettings::PostInitProperties() { Super::PostInitProperties(); if (!bTreatLogWarningsAsTestErrors) { UE_LOG(LogAutomationControllerSettings, Warning, TEXT("UAutomationControllerSettings::bTreatLogWarningsAsTestErrors is deprecated. Use bElevateLogWarningsToErrors instead.")); bElevateLogWarningsToErrors = false; } }