// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AutomationController : ModuleRules { public AutomationController(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "AutomationTest", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "AutomationMessages", "UnrealEdMessages", "MessageLog", "Json", "JsonUtilities", "ScreenShotComparisonTools", "HTTP", "AssetRegistry" } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", "Engine", // Needed for UWorld/GWorld to find current level } ); } PrivateIncludePathModuleNames.AddRange( new string[] { "MessagingCommon" } ); if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping) { PrecompileForTargets = PrecompileTargetsType.Any; } } } }