// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class AudioFormatBink : ModuleRules { public AudioFormatBink(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine" } ); string SdkDir = Path.Combine(ModuleDirectory, "..", "..", "Runtime", "BinkAudioDecoder", "SDK", "BinkAudio"); string LibName = null; if (Target.Platform == UnrealTargetPlatform.Win64) { LibName = (Target.Architecture == UnrealArch.Arm64) ? "binka_ue_encode_winarm64_static.lib" : "binka_ue_encode_win64_static.lib"; } if (Target.Platform == UnrealTargetPlatform.Linux) { LibName = "libbinka_ue_encode_lnx64_static.a"; } if (Target.Platform == UnrealTargetPlatform.Mac) { LibName = "libbinka_ue_encode_osx_static.a"; } PublicSystemIncludePaths.Add(Path.Combine(SdkDir, "Include")); if (LibName != null) { PublicAdditionalLibraries.Add(Path.Combine(SdkDir, "Lib", LibName)); } } }