// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioFormatADPCM : ModuleRules { public AudioFormatADPCM(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PrivateDependencyModuleNames.Add("AdpcmAudioDecoder"); PrivateDependencyModuleNames.Add("Core"); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); } } }