// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AndroidTargetPlatform : ModuleRules { public AndroidTargetPlatform(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; BinariesSubFolder = "Android"; SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.Android); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "TargetPlatform", "DesktopPlatform", "AndroidDeviceDetection", "AudioPlatformConfiguration" } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo android: AndroidTargetPlatform.Build } PublicDefinitions.Add("WITH_OGGVORBIS=1"); } }