// Copyright Epic Games, Inc. All Rights Reserved. #include "BehaviorTree/TestBTTask_SetValue.h" #include "BehaviorTree/Blackboard/BlackboardKeyType_Int.h" #include "BehaviorTree/BlackboardComponent.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(TestBTTask_SetValue) UTestBTTask_SetValue::UTestBTTask_SetValue(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { NodeName = "SetValue"; TaskResult = EBTNodeResult::Succeeded; KeyName = TEXT("Int"); Value = 1; OnAbortKeyName = FName(); OnAbortValue = 1; } EBTNodeResult::Type UTestBTTask_SetValue::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) { OwnerComp.GetBlackboardComponent()->SetValue(KeyName, Value); return TaskResult; } EBTNodeResult::Type UTestBTTask_SetValue::AbortTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) { if (OnAbortKeyName.IsValid()) { OwnerComp.GetBlackboardComponent()->SetValue(OnAbortKeyName, OnAbortValue); } return EBTNodeResult::Aborted; }