// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "TestBTStopAction.generated.h" class UBehaviorTreeComponent; UENUM() enum class EBTTestStopAction : uint8 { StopTree, UnInitialize, Cleanup, Restart_ForceReevaluateRootNode, Restart_Complete, StartTree, }; void DoBTStopAction(UBehaviorTreeComponent& OwnerComp, const EBTTestStopAction StopAction);