// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #ifdef __cplusplus #include "HLSLTypeAliases.h" namespace UE::HLSL { #endif struct FMaterialCacheBinData { // DW0 uint3 ABufferPhysicalPosition; uint PrimitiveData; // DW4 float4 UVMinAndThreadAdvance; // DW8 float4 UVMinAndInvSize; // DW12 uint4 Pad16; }; struct FMaterialCachePageWriteData { // DW0 uint3 ABufferPhysicalPosition; uint Pad; // DW4 uint2 VTPhysicalPosition; uint Pad2; }; enum EMaterialCacheFlag { MatCache_None = 0u, MatCache_DefaultBottomLayer = 1u << 0u, }; #ifdef __cplusplus } // namespace UE::HLSL #endif