// Copyright Epic Games, Inc. All Rights Reserved. /*================================================================================================ !!! Changing this file requires recompilation of the engine !!! =================================================================================================*/ #pragma once #ifndef __cplusplus // Change this to force recompilation of all shaders refeencing this file. #pragma message("UESHADERMETADATA_VERSION 8F92177A-03B9-4AA9-A983-3CA04895E84A") #endif #define ENVCOMP_FLAG_SKYATMOSPHERE_HOLDOUT 0x01 #define ENVCOMP_FLAG_VOLUMETRICCLOUD_HOLDOUT 0x02 #define ENVCOMP_FLAG_EXPONENTIALFOG_HOLDOUT 0x04 #define ENVCOMP_FLAG_SKYATMOSPHERE_RENDERINMAIN 0x08 #define ENVCOMP_FLAG_VOLUMETRICCLOUD_RENDERINMAIN 0x10 #define ENVCOMP_FLAG_EXPONENTIALFOG_RENDERINMAIN 0x20 // Using macro functions to avoid having to move the definition in cpp to avoid the multiple definition in different obj files. #define IsSkyAtmosphereHoldout(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_SKYATMOSPHERE_HOLDOUT) > 0) #define IsVolumetricCloudHoldout(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_VOLUMETRICCLOUD_HOLDOUT) > 0) #define IsExponentialFogHoldout(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_EXPONENTIALFOG_HOLDOUT) > 0) #define IsSkyAtmosphereRenderedInMain(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_SKYATMOSPHERE_RENDERINMAIN) > 0) #define IsVolumetricCloudRenderedInMain(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_VOLUMETRICCLOUD_RENDERINMAIN) > 0) #define IsExponentialFogRenderedInMain(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_EXPONENTIALFOG_RENDERINMAIN) > 0)