// Copyright Epic Games, Inc. All Rights Reserved. /*================================================================================ MeshPaintDilateVertexShader.usf: Mesh texture paint vertex shader ================================================================================*/ #include "Common.ush" float4x4 c_Transform; void Main( in float4 InPosition : ATTRIBUTE0, in float2 InTextureCoordinates : ATTRIBUTE2, in float3 InWorldSpaceVertexPosition : ATTRIBUTE3, out float2 OutTextureCoordinates: TEXCOORD0, out float3 OutWorldSpaceVertexPosition : TEXCOORD1, out float4 OutPosition : SV_POSITION ) { OutPosition = mul( InPosition, c_Transform ); OutTextureCoordinates = InTextureCoordinates; OutWorldSpaceVertexPosition = InWorldSpaceVertexPosition; }