// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= SimpleElementHitProxyPixelShader.hlsl: Pixel shader for drawing simple element hit proxies. =============================================================================*/ #include "Common.ush" Texture2D InTexture; SamplerState InTextureSampler; void Main( in float2 TextureCoordinate : TEXCOORD0, in float4 Color : TEXCOORD1, in float4 HitProxyId : TEXCOORD2, out float4 OutColor : SV_Target0 ) { float alpha = Texture2DSample(InTexture, InTextureSampler,TextureCoordinate).a; OutColor = float4(HitProxyId.rgb,alpha); #if FEATURE_LEVEL >= FEATURE_LEVEL_SM4 // Dx11 (feature levels 10 and upwards) do not perform alpha test, so manually clip. clip(alpha - 1.f/255.f); #endif }