// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= ScreenPixelShaderOES.usf: Filter pixel shader source. =============================================================================*/ #include "Common.ush" #if COMPILER_GLSL_ES3_1 TextureExternal InTexture; #else Texture2D InTexture; #endif SamplerState InTextureSampler; void Main( FScreenVertexOutput Input, out float4 OutColor : SV_Target0 ) { OutColor = InTexture.Sample(InTextureSampler, Input.UV); }