// Copyright Epic Games, Inc. All Rights Reserved. #include "Common.ush" #if MOBILE_MULTI_VIEW Texture2DArray InputTexture; #else Texture2D InputTexture; #endif SamplerState InputSampler; void ScreenPassVS( in float4 InPosition : ATTRIBUTE0, in float2 InTexCoord : ATTRIBUTE1, in FStereoVSInput StereoInput, out noperspective float4 OutUVAndScreenPos : TEXCOORD0, out FStereoVSOutput StereoOutput, out float4 OutPosition : SV_POSITION ) { ScreenPassStereoOutputSetupVS(StereoInput, StereoOutput); DrawRectangle(InPosition, InTexCoord, OutPosition, OutUVAndScreenPos); } float4 CopyRectPS( noperspective float4 UVAndScreenPos : TEXCOORD0, in FStereoPSInput StereoInput ) : SV_Target0 { float2 UV = UVAndScreenPos.xy; #if MOBILE_MULTI_VIEW return Texture2DArraySample(InputTexture, InputSampler, float3(UV, GetEyeIndex(StereoInput))); #else return Texture2DSample(InputTexture, InputSampler, UV); #endif }