Code snippet from "Efficient computation of noise in GLSL" article
/Engine/Shaders/Private/Random.usf
2016-09-09T11:14:02.8298717-04:00
Fast computation for a variant of Perlin noise
Faster than existing Perlin noise, more efficient for noise derivatives
https://github.com/ashima/webgl-noise/blob/master/LICENSE
Licensees
Git
P4
None