Code snippet from "Efficient computation of noise in GLSL" article /Engine/Shaders/Private/Random.usf 2016-09-09T11:14:02.8298717-04:00 Fast computation for a variant of Perlin noise Faster than existing Perlin noise, more efficient for noise derivatives https://github.com/ashima/webgl-noise/blob/master/LICENSE Licensees Git P4 None