GPU Random Numbers via the Tiny Encryption Algorithm and perlin noise code 01-05
/Engine/Shaders/Private/Random.usf
2016-06-09T18:27:34.0825813-04:00
Function that computes pseudo random numbers with only math few instructions.
Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory cost
None available, see http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.447.8057&rep=rep1&type=pdf
Licensees
Git
P4
None