GPU Random Numbers via the Tiny Encryption Algorithm and perlin noise code 01-05 /Engine/Shaders/Private/Random.usf 2016-06-09T18:27:34.0825813-04:00 Function that computes pseudo random numbers with only math few instructions. Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory cost None available, see http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.447.8057&rep=rep1&type=pdf Licensees Git P4 None