// Copyright Epic Games, Inc. All Rights Reserved. #include "Common.ush" #ifdef OVERRIDE_RTWRITEMASKPROCESSING_USH #include "/Platform/Private/RTWriteMaskProcessing.usf" #else [numthreads(THREADGROUP_SIZEX, THREADGROUP_SIZEY, 1)] void RTWriteMaskCombineMain( uint3 GroupId : SV_GroupID, uint3 DispatchThreadId : SV_DispatchThreadID, uint3 GroupThreadId : SV_GroupThreadID, uint GroupIndex : SV_GroupIndex ) { } [numthreads(THREADGROUP_SIZEX, THREADGROUP_SIZEY, 1)] void RTWriteMaskDecodeSingleMain( uint3 GroupId : SV_GroupID, uint3 DispatchThreadId : SV_DispatchThreadID, uint3 GroupThreadId : SV_GroupThreadID, uint GroupIndex : SV_GroupIndex ) { } #endif