// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= PostProcessPassThrough.usf: PostProcessing Pass Through =============================================================================*/ #include "Common.ush" #include "PostProcessCommon.ush" // pixel shader void MainPS(noperspective float4 InUV : TEXCOORD0, out float4 OutColor : SV_Target0) { OutColor = Texture2DSample(PostprocessInput0, PostprocessInput0Sampler, InUV.xy); }