// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= ParticleSimulationCommon.usf: Particle Simulation shared functions and defines. =============================================================================*/ #pragma once #include "MortonCode.ush" float2 GetTilePageOffset(float ZTileIndex, float2 PageScale, bool bResize = true) { float2 UV = 0.0f; if(bResize) { uint2 PageOffset = MortonDecode(ZTileIndex); UV = PageOffset * PageScale; } return UV; }