// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SceneData.ush" uint2 GetMeshPaintTextureDescriptor(FPrimitiveSceneData PrimitiveData) { return PrimitiveData.MeshPaintTextureDescriptor; } uint GetMeshPaintTextureCoordinateIndex(FPrimitiveSceneData PrimitiveData) { return GetMeshPaintTextureDescriptor(PrimitiveData).y >> 30; } bool GetMeshPaintTextureDescriptorIsValid(FPrimitiveSceneData PrimitiveData) { return GetMeshPaintTextureDescriptor(PrimitiveData).x != 0; }