// Copyright Epic Games, Inc. All Rights Reserved. #include "Common.ush" float4x4 Transform; void VSMain(in float4 InPosition : ATTRIBUTE0, in float2 InTextureCoordinate : ATTRIBUTE1, out float2 OutTextureCoordinate : TEXCOORD0, out float4 OutPosition : SV_POSITION) { //OutPosition = float4(InPosition.xy, 0, 1); OutPosition = mul(InPosition, Transform); OutTextureCoordinate = InTextureCoordinate; }