// Copyright Epic Games, Inc. All Rights Reserved. #include "../Common.ush" #include "../SceneTexturesCommon.ush" Texture2D SceneDepthTexture; void MainPS( in FScreenVertexOutput Input, out float OutDepth: SV_DEPTH) { const uint2 PixelCoord = uint2(floor(Input.Position.xy)); OutDepth = SceneDepthTexture.Load(uint3(PixelCoord,0)); }