[/Script/UnrealEd.ProjectPackagingSettings] bUseZenStore=false [Staging] +DisallowedLocalizationTargets=Engine [CookedEditorSettings] bSupportCookedEditor=true CookedEditorTargetName=ChaosVisualDebugger bStageUAT=false bStageShaderDirs=false bStagePlatformBuildDirs=false bStageExtrasDirs=false bStagePlatformDirs=false bIsForExternalDistribution=true MapMode=None +EngineExtraStageFiles=(Path="Plugins/ChaosVD/Resources", Recursive=false, NonUFS=true) +EngineExtraStageFiles=(Path="Content/Splash", Recursive=false, NonUFS=true) ; remove everything in Platforms, except and Config files that aren't in Restricted, and shaders +FinalStripFiles=(Filter="/Platforms/", Exceptions="(Engine)/Platforms/.*/Config || /Shaders/ || Android\.Automation || /XB1ZLib/") +FinalStripFiles=(Filter="Engine/Extras") ; this will remove all of the compiled UAT script dlls, except for some ones that had their own subdirectories when built, that we need to keep +FinalStripFiles=(Filter="AutomationTool/AutomationScripts/", Exceptions="/(BuildGraph|BuildPatchTool|ContentWorker|Scripts|Android)/")