// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class CsvMetrics : ModuleRules { public CsvMetrics(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; /** * Add public dependencies that you statically link with here * NOTE: Please use the "PrivateDependencyModuleNames" list to add your module unless * it containing "types" that are required in this module's public headers. */ PublicDependencyModuleNames.AddRange ( new string[] { "CoreUObject", "WorldMetricsCore", } ); PrivateDependencyModuleNames.AddRange ( new string[] { "Core", "Engine", } ); } }