// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "K2Node_BaseAsyncTask.h" #include "K2Node_AsyncMakeRequestHeader.generated.h" UCLASS() class UK2Node_AsyncMakeRequestHeader final : public UK2Node_BaseAsyncTask { GENERATED_BODY() public: UK2Node_AsyncMakeRequestHeader(); UEdGraphPin* GetVerbPin() const; UEdGraphPin* GetBodyPin() const; UEdGraphPin* GetHeaderPin() const; UEdGraphPin* GetUrlPin() const; protected: virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; };