// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VirtualScoutingOpenXR : ModuleRules { public VirtualScoutingOpenXR(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OpenXRHMD", } ); // This entire module is an Editor module in spirit, but in practice must be Runtime, // because IOpenXRExtensionPlugin requires the PostConfigInit LoadingPhase. if (Target.bBuildEditor) { PublicDependencyModuleNames.Add("VREditor"); } PrivateDependencyModuleNames.AddRange(new string[] { } ); } }