// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VCamExtensions : ModuleRules { public VCamExtensions(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "VCamCore", "CinematicCamera" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "DecoupledOutputProvider", "Engine", "InputCore", "Projects", "Slate", "SlateCore", } ); } }