// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Private/Common.ush" Texture2D InTexture; SamplerState InTextureSampler; float GammaModifier; void Main( FScreenVertexOutput Input, out float4 OutColor : SV_Target0 ) { OutColor = Texture2DSample(InTexture, InTextureSampler, Input.UV); OutColor.rgb = pow( OutColor.rgb, GammaModifier); }