// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TakeSequencer : ModuleRules { public TakeSequencer(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "UnrealEd" } ); PublicDependencyModuleNames.AddRange( new string[] { "MovieScene", "MovieSceneTracks", "MovieSceneTools", "Sequencer", "TakeMovieScene", "Engine", } ); } }