// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TakeMovieScene : ModuleRules { public TakeMovieScene(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PublicDependencyModuleNames.AddRange( new string[] { "MovieScene", "MovieSceneTracks", "Engine", } ); } }