// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class CineAssemblyTools : ModuleRules { public CineAssemblyTools(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Engine", "LevelSequence", "NamingTokens", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Json", "MovieScene", "SlateCore", } ); } } }