// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheSceneRig : ModuleRules { public AvalancheSceneRig(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "Engine" } ); } }