// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheRemoteControl : ModuleRules { public AvalancheRemoteControl(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RemoteControl", } ); PrivateDependencyModuleNames.AddRange( new string[] { "RemoteControlComponents", "RemoteControlLogic", "Slate", "SlateCore", } ); ShortName = "AvRC"; } }