// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MeshDetails.h" #include "GraphicsDefs.h" #include #include class TEXTUREGRAPHENGINE_API MeshDetails_SpatialUV : public MeshDetails { protected: virtual void CalculateTri(size_t ti) override; public: MeshDetails_SpatialUV(MeshInfo* mesh); virtual ~MeshDetails_SpatialUV(); virtual MeshDetailsPAsync Calculate() override; virtual void Release() override; };