// Copyright Epic Games, Inc. All Rights Reserved. // // Declare the standard SamplerStates // #ifndef SAMPLER_STATES_USH #define SAMPLER_STATES_USH SamplerState SamplerStates_Clamp; SamplerState SamplerStates_Wrap; SamplerState SamplerStates_NoBorder; SamplerState SamplerStates_Linear_Clamp; SamplerState SamplerStates_Linear_Wrap; SamplerState SamplerStates_Linear_Border; #endif