// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Public/Platform.ush" #include "./MeshVertexShader.ush" float4 FSH_WorldPos(CoreMeshOutput input) : SV_Target0 { return float4(input.color.rgb, 1); } float4 FSH_WorldNormals(CoreMeshOutput input) : SV_Target0 { return float4(normalize(input.normal.xyz) * 0.5 + 0.5, 0.0); } float4 FSH_WorldTangents(CoreMeshOutput input) : SV_Target0 { float4 tangent = input.tangent; return float4(normalize(tangent.xyz) * 0.5 + 0.5, tangent.w * 0.5 + 0.5); } float4 FSH_WorldUVMask(CoreMeshOutput input) : SV_Target0 { return float4(1, 0, 0, 1); }