// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Public/Platform.ush" #include "/Plugin/TextureGraph/SamplerStates.ush" #include "/Plugin/TextureGraph/ShaderUtil.ush" Texture2D Input; float Hue = 1; float Saturation = 1; float Value = 1; float4 FSH_HSV(float2 uv : TEXCOORD0) : SV_Target0 { float4 Clr = Input.Sample(SamplerStates_NoBorder, uv); float3 ClrHSV = RGBToHSV(Clr.rgb); ClrHSV *= float3(Hue, Saturation, Value); return float4(HSVToRGB(ClrHSV), Clr.a); } float4 FSH_RGB2HSV(float2 uv : TEXCOORD0) : SV_Target0 { float4 Clr = Input.Sample(SamplerStates_NoBorder, uv); float3 ClrHSV = RGBToHSV(Clr.rgb); return float4(ClrHSV, Clr.a); } float4 FSH_HSV2RGB(float2 uv : TEXCOORD0) : SV_Target0 { float4 Clr = Input.Sample(SamplerStates_NoBorder, uv); float3 ClrRGB = HSVToRGB(Clr.rgb); return float4(ClrRGB, Clr.a); }