// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Public/Platform.ush" #include "/Plugin/TextureGraph/SamplerStates.ush" #include "/Plugin/TextureGraph/ShaderUtil.ush" Texture2D SourceTexture; float Brightness; float Contrast; float4 FSH_Brightness(float2 uv : TEXCOORD0) : SV_Target0 { float4 Color = SourceTexture.Sample(SamplerStates_NoBorder, uv); return AdjustBrightnessAndContrast(Color, Brightness, Contrast); }