// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class InterchangeTestEditor : ModuleRules { public InterchangeTestEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ContentBrowser", "Engine", "EditorStyle", "InputCore", "InterchangeCore", "InterchangeTests", "LevelEditor", "PropertyEditor", "ToolMenus", "UnrealEd" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "AssetTools", "WorkspaceMenuStructure", "SlateCore", "Slate", "AutomationTest" } ); } } }