// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Factories/Factory.h" #include "GroundTruthDataFactory.generated.h" UCLASS(hidecategories=Object, collapsecategories) class UGroundTruthDataFactory : public UFactory { GENERATED_UCLASS_BODY() // UFactory Interface virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual uint32 GetMenuCategories() const override; virtual FText GetDisplayName() const override; // End of UFactory Interface };