// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SlateScriptingCommands : ModuleRules { public SlateScriptingCommands(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "Engine" }); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore" }); } } }