// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Factories/Factory.h" #include "ScriptBlueprint.h" #include "ScriptFactory.generated.h" /** * Script Blueprint factory */ UCLASS(collapsecategories, hidecategories = Object, EarlyAccessPreview) class SCRIPTEDITORPLUGIN_API UScriptFactory : public UFactory { GENERATED_UCLASS_BODY() public: UPROPERTY(EditAnywhere, Category = ScriptFactory, meta = (AllowAbstract = "", BlueprintBaseOnly = "")) TSubclassOf ParentClass; //~ Begin UFactory Interface virtual bool ConfigureProperties() override; virtual bool DoesSupportClass(UClass* Class) override; virtual UObject* FactoryCreateText(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const TCHAR*& Buffer, const TCHAR* BufferEnd, FFeedbackContext* Warn); //~ End UFactory Interface };