// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class SharedMemoryMedia : ModuleRules { public SharedMemoryMedia(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "MediaIOCore", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Media", "MediaAssets", "RenderCore", "Renderer", "RHI", }); if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12"); PrivateDependencyModuleNames.Add("D3D12RHI"); } } } }