// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DisplayClusterWarpStrings.h" namespace UE::DisplayClusterWarpStrings { namespace InFrustumFit { namespace material { static constexpr const TCHAR* Name = TEXT("/nDisplay/Materials/Preview/M_InFrustumFitPreview"); namespace attr { static constexpr const TCHAR* GlobalScale = TEXT("GlobalScale"); static constexpr const TCHAR* GlobalForward = TEXT("GlobalForward"); static constexpr const TCHAR* GlobalRight = TEXT("GlobalRight"); static constexpr const TCHAR* GlobalUp = TEXT("GlobalUp"); } } } };