// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DisplayClusterWarp : ModuleRules { public DisplayClusterWarp(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PublicDependencyModuleNames.AddRange( new string[] { "CinematicCamera", "Core", "CoreUObject", "DisplayCluster", "Engine", "Projects" }); PrivateDependencyModuleNames.AddRange( new string[] { "DisplayCluster", "ProceduralMeshComponent", "RenderCore", "RHI", "Renderer", "ScalableMPCDI" }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); } } }