// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "RHI.h" #include "RHICommandList.h" #include "ShaderParameters/DisplayClusterShaderParameters_GenerateMips.h" class FDisplayClusterShadersGenerateMips { public: static bool GenerateMips(FRHICommandListImmediate& RHICmdList, FRHITexture* InOutMipsTexture, const FDisplayClusterShaderParameters_GenerateMips& InSettings); };